var t = require;
var e = module;
var o = exports;
var n =
        (this && this.__extends) ||
        (function () {
            var t = function (e, o) {
                return (t =
                    Object.setPrototypeOf ||
                    ({__proto__: []} instanceof Array &&
                        function (t, e) {
                            t.__proto__ = e;
                        }) ||
                    function (t, e) {
                        for (var o in e) e.hasOwnProperty(o) && (t[o] = e[o]);
                    })(e, o);
            };
            return function (e, o) {
                function n() {
                    this.constructor = e;
                }
                t(e, o), (e.prototype = null === o ? Object.create(o) : ((n.prototype = o.prototype), new n()));
            };
        })(),
    r =
        (this && this.__decorate) ||
        function (t, e, o, n) {
            var r,
                a = arguments.length,
                i = a < 3 ? e : null === n ? (n = Object.getOwnPropertyDescriptor(e, o)) : n;
            if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) i = Reflect.decorate(t, e, o, n);
            else
                for (var s = t.length - 1; s >= 0; s--)
                    (r = t[s]) && (i = (a < 3 ? r(i) : a > 3 ? r(e, o, i) : r(e, o)) || i);
            return a > 3 && i && Object.defineProperty(e, o, i), i;
        };
Object.defineProperty(o, "__esModule", {value: !0});
var a = t("SwitchNode"),
    i = t("fightManager"),
    s = cc._decorator,
    c = s.ccclass,
    l = s.property,
    u = (function (t) {
        function e() {
            var e = (null !== t && t.apply(this, arguments)) || this;
            return (e.bgs = null), e;
        }
        return (
            n(e, t),
            (e.prototype.onEnable = function () {
                var t = i.default.mapdata;
                this.node.getComponents(cc.PhysicsBoxCollider).forEach(function (t) {
                    return t.destroy();
                }),
                    (this.bgs.index = parseInt(t.Mapname) - 1);
                var e = this.node.addComponent(cc.PhysicsBoxCollider);
                (e.offset = cc.v2(0, this.node.height / 2 + 50 - t.bianjie)),
                    (e.size = cc.size(this.node.width, 100)),
                    e.apply(),
                    ((e = this.node.addComponent(cc.PhysicsBoxCollider)).offset = cc.v2(
                        0,
                        -(this.node.height / 2 + 50)
                    )),
                    (e.size = cc.size(this.node.width, 100)),
                    e.apply(),
                    ((e = this.node.addComponent(cc.PhysicsBoxCollider)).offset = cc.v2(
                        -(this.node.width / 2 + 50),
                        0
                    )),
                    (e.size = cc.size(100, this.node.height)),
                    e.apply(),
                    ((e = this.node.addComponent(cc.PhysicsBoxCollider)).offset = cc.v2(this.node.width / 2 + 50, 0)),
                    (e.size = cc.size(100, this.node.height)),
                    e.apply();
            }),
            r([l(a.default)], e.prototype, "bgs", void 0),
            (e = r([c], e))
        );
    })(cc.Component);
o.default = u;
